News in brief: Gamification nudges T2D patients into activity; Rebound fractures assessed after denosumab; CSII reduces diabetic retinopathy progression

Gamification nudges T2D patients into activity A gamification intervention can ‘nudge’ people with type 2 diabetes into making long term lifestyle changes to reduce their risk profile, a study shows. Higher levels of physical activity were seen for 361 overweight adults with T2D who were entered into a one-year ‘game’ that provided them with points ...

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